![]() ![]() Your first trip to Paradise is an overwhelming one: the starter car is already exponentially faster than most racing games ever peak at, the open world is massive and the sheer wall of things to get through after the quick introduction (and too slim manual) is about 10 layers too high: Burnout Paradise is a huge game, no doubt about it, and you’re dropped in the deep end with nothing but a tank of nitro and a map.įreeburn is the best place to start, and it’s the mode activated already for you when you pop the disk in – cruise around the world of Paradise City, get used to the newly tweaked handling and all the controls, options and features at your fingertips. Well, now we’ve finally completed everything there is to do in Paradise, how do the sticking points sit with us? ![]() After all, if everyone was complaining about the lack of an instant-restart that wasn’t going to be changed in the final release, then surely he was only upsetting his potential customers. When Criterion’s Alex Ward defended his game’s mechanics venomously against torrents of abuse after the Burnout Paradise demo earlier in the year, TSA started to wonder whether he was really right not to take the public’s opinion into account.
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